bug angel010 Posted July 8, 2015 Report Share Posted July 8, 2015 Update date:Sep 2nd, 2014 SDK runtime version:2.0.0 SDK document version:1.1.17 Readme file for MX Skin SDK v1.1.17 =========================================== This package contains :readme.txt This file _build_mx3.bat Batch file for packing MX3 skin _explode_mx3.bat Batch file for unpacking MX3 skin _build_mx4.bat Batch file for packing MX4 skin _explode_mx4.bat Batch file for unpacking MX4 skin first.png Source image file of sample skin (Fireworks Editable PNG) first.mxskin Sample MX3 skin package first_mx4.mxskin Sample MX4 skin package doc\ skin-tutorial.doc Tutorial for newbie skin makers. skin-engine-features.doc Introduction to the features of the skin system. skin-system-reference.doc Detailed reference document of the skin system. mxpak\ makpak.exe Packer executable unpak.exe Unpacker executable If this is the first time you play with mx skin system, we recommend you: 1. Read the tutorial "skin-tutorial.doc" and get a basic idea of how a skin is built. 2. Double click on the "_explode_mx3.bat/_explode_mx4.bat", unpack "first_mx4.mxskin" and examine the sample skin source. 3. Read the "skin-engine-features.doc" if you want to know more about the features of the skin engine. 4. Look up commands and objects in the "skin-system-reference.doc" when you're working on your skin. MxPacker 1.0.0.7.exe.zipMX.Skin.SDK_en.zip 6 Link to comment Share on other sites More sharing options...
Wilser Posted April 11, 2017 Report Share Posted April 11, 2017 @BugSir006 What happened to this SDK! In mx 5 is useless! will be updated? when? 1 Link to comment Share on other sites More sharing options...
SnowLeopard Posted April 11, 2017 Report Share Posted April 11, 2017 5 hours ago, Wilser said: @BugSir006 What happened to this SDK! In mx 5 is useless! will be updated? when? I have the same question - or equivalent. How do we make *.mxskin files that will override the contents of certain htm and css files packaged in UIMain.dat or UIHuge.dat? I know that MX5 will now loas *.mxskin files but just loading another background image is NOT a skin, not a real, full skin. I want an answer to my question and think it woukd be good to update the SDK with MX5 instructions. I have seen an mxskin file that loads a background image included in the file along with a congig.ini file like the one associated with the Skin Center files in MX5 and n UserData. That give clues to how a config.ini file is structured. But full skins for Mx3/4 have a xkin3.ini file. How is the MX5 equivalent file to be structured?? Plase give some help to skin makers so we can stop munging the default files in MX5. <<SL>> Link to comment Share on other sites More sharing options...
Tony Posted April 11, 2017 Report Share Posted April 11, 2017 1 hour ago, SnowLeopard said: I have the same question - or equivalent. How do we make *.mxskin files that will override the contents of certain htm and css files packaged in UIMain.dat or UIHuge.dat? I know that MX5 will now loas *.mxskin files but just loading another background image is NOT a skin, not a real, full skin. I want an answer to my question and think it woukd be good to update the SDK with MX5 instructions. I have seen an mxskin file that loads a background image included in the file along with a congig.ini file like the one associated with the Skin Center files in MX5 and n UserData. That give clues to how a config.ini file is structured. But full skins for Mx3/4 have a xkin3.ini file. How is the MX5 equivalent file to be structured?? Plase give some help to skin makers so we can stop munging the default files in MX5. <<SL>> what do you mean they are NOT skins - joe with 2 hats thinks they are - as to the rest of it i dont think its going to happen - prove me wrong Jeff - but the skin centre died with 3 - i think the devs agree with Joe - what we have is it Tony - Vivaldi 4 on Windows 10 64Bit Link to comment Share on other sites More sharing options...
stifani Posted March 29, 2019 Report Share Posted March 29, 2019 Hello, unpak.exe has a bug, which causes crash if it tries to extract packed files with zero bytes size from mxpak file format. To me happened when trying to extract this file: page\mx-pdf\polymer\v1_0\neon-animation\guides\compiled_resources2.gyp from page.dat which is 0 byte tnx. Link to comment Share on other sites More sharing options...
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