Tony

MX Master
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Posts posted by Tony

  1. i use it - no idea what version - i believe there was an updated one - it can be messy to select the ad or area of the page you want to block but with a bit of playing its possible to get things working

    its main use [for me] is to block or to hide areas of webpages - large title bars or footers for example - when it works its simple and reliable

  2. 1 hour ago, MAXSHARK said:

    Hi Tony.I unpacked 0.dat and my old skin.Then copied/replaced everything in old skin folder into unpacked 0.dat.Then I packed the folder to 0.dat.

    When I move 0.dat and open Maxthon,new skin is working.But how do I pack 0.dat as .skin so that by double clicking,it will automatically apply the skin?

    at this moment you cannot have a skin file like in 4.4  - what you have done is the only way to do it 

    • Like 1
  3. 12 minutes ago, MAXSHARK said:

    Thanks for the update.So I have to make the skin by myself :(

    its not difficult if it works on 4.4 - unpack that skin and copy it to an unpacked version of 0.dat - then repack it - most will work - it may all work and dont forget to post it here so loopings or whatever he is posting as can thieve it and add it to his site without a by your leave or thank you :(

  4. loopings is no longer here - well not with that name anyway - he is banned for all sorts of reasons - as to skins he posts/posted they are usually somebody elses work normally without permission of the author or acknowledgement 

    sure the skin you want for 4.9 is possible - your best hope would be to try and port it yourself

  5. the key is 0.dat - you may need to look at 1.dat

    but looking at 0.dat after unpacking it you will see familiar directories from .mxskin file or the unpacked ui.dat file - so copy files/dirs from the .mxskin file to the unpacked 0.dat file - the structure needs to be complete unlike in MX4 

    to explain - in 4 to change one thing in a skin it was not required to have the whole skin in the .mxskin file - say you were only altering the tab bar then only the tabbar dir needed to be in the .mxskin file  - the rest came from ui.dat

    that may be as 4.9/5 works long term but at this moment the whole skin needs to be in 0.dat - if you was around 4 in the early days its the same principal that we worked out by altering the ui.dat file

    i have found that some settings whilst in 0.dat are over ridden by 1.dat which also has some skin files in it so if something does not work correctly its worth adding files/dir to 1.dat as well

     

  6. it can be done but am not sure if the hard drive swap will kill the activation - once you have an activated copy on the HDD you can clean install a clean copy - the original leaves a signature in the MBR or some other part of the drive but that wont be there on the new drive

    so you need to clone the old install onto the new drive - once thats on there you can then format the new drive and install it clean from Microsoft - will add i think

    there are other methods but we had better discuss those via pm

  7. 56 minutes ago, No.1MaxthonFan said:

    Windows Insider Mobile Build 10586.71 available for those on the Fast ring.

    had that for a few days [i think] - can see nothing new

  8. 14 hours ago, SnowLeopard said:

    I don't know, I like this subdued version:

    Love1965_MaxthonSnap20160110183416.thumb

    It's also skinned as well as themed.

    But I have a question for tony, Joemax, Wilser, etc.  Note my pointer to the transparency in the navbar and tabs.  This shows up in all of the built-in themes.  Where is it defined?  It is not present in the  default theme but appears in the others and does not appear to be 100% transparent but slightly diffuse.

    I've been searching but can't seem to locate the code.  Anyone point me in the right direction???

                                      <<SL>>

    its controlled by constants.css 

    line - @const TOOLBAR_BG: #f5f5f5; controls the toolbar colour - not checked status bar but that probably uses the same constant - will let you check 

    if you lift the variable - set_alpha(@c_tab_active_bg_temp, 55%) - from skin_c_light.css and add that then it alters the appearance

    so line becomes - @const TOOLBAR_BG:set_alpha(@c_tab_active_bg_temp, 55%) ;

    to adjust the transparency level play with the 55% figure

    simple :p

     

     

    • Like 1
  9. who hid all the content .- got to LOVE this comment which is now hidden 

    "Because this is ordinary user and this is his first skin! "

     

  10. 8 hours ago, magg said:

    It's exactly as you thought.
    It's just altered 0.dat.
    So we have to wait for "official" skin support.

     

    MaxthonSnap20151229020854.png

    what else did you expect - its as skins started on MX4 - they either will or wont add skin support - its something that does not seem important to the devs

  11. 5 minutes ago, SnowLeopard said:

    I did a bit of investigating yesterdday and comparing files between 0.dat and 1.dat.  Here's my notes on the findings.

    1.  no index.htm, index.css, layout.htm, or layout.css in 1.dat main directory.  0.dat must load first to set up the window.  

    2.  tabbar and navbar not present in 1.dat; html structure and style defined in 0.dat

    3.  favbar and statusbar have html structure defined in 1.dat but their style in 0.dat

    4.  favbar/index.htm is never loaded by 0.dat/main/layout.htm.  There is no such file in 1.dat either.  Don't know how favbar is loaded.

    5.  mainmenu has html structure and style defined in 1.dat with more styling but no structure in 0.dat

    6.  objects have html structure and style for some defined in 1.dat; one object has strructure and style re-defined and more objects defined and styled in 0.dat

    7.  sidebar has html structure and style defined in 1.dat, some structure and more style redefined in 0.dat.  

    I'm not sure what that all means or how it may help.  More pondering needed.

                            <<SL>>

     

    i accept it as it is really - pondering is somewhat pointless as we probably will get no help from the devs - the best we can hope for is to keep trying an mxskin file in maxthon3/skins and hope one works - thats how i remember it on 4 - old skins just started working - no announcement or anything - i dont think skins as you and i understand them are on the roadmap - they just dont seem bothered 

    if they dont add full skin support then there will be 0.dat files uploaded i guess just as there were ui.dat files for 4 - someone has decided [at the moment certainly] that the skin they supply is fine - a bit like Microsoft and Windows 10 - themes on that at the moment are hard work

  12. 1 hour ago, SnowLeopard said:

    @tony: Have you been able to determine what the order of loading 0.dat and 1.dat is?  I thought I had it figured out until I noticed that only 0.dat has index.htm and layout.htm.  And after examinng layout.htm I am unalbe to identify how the favbar loads.  The only place where the favbar/index.htm is mentioned is in 1.dat/main_solid/layout.htm which would not come into play for the default skin.

    So, what is the flow, 0.dat->1.dat or 1.dat->0.dat or "I don't know"?  Thanks ...

                        <<SL>>

    dont know is the short answer - further dont know what 1.dat actually does - i deleted the main dir in there and my skin worked apart from a slight graphics error in the main menu - so all i actually have in main in 1.dat is a a couple of files in main menu - that solved the graphics problem 

    will leave the above but its not correct - it was on earlier builds but your question just prompted me to try a couple of things

    i deleted the files i had left in the main dir in 1.dat and my skin worked fine - not tested more than a quick look and all seems good

    so it would seem 1.dat is not for the overlay - there are unique dirs in it other than main so they must be called up - my guess to your question is that 0.dat is the skin itself and 1.dat is the workings of it - messages - about etc

     

  13. 2 minutes ago, jerber said:

    Tony, I am using the default skin for 4.9. I am not sure what else I could use at this point. Thank you for your time.

    understand that - its the skin for 4 that you are using is the one i want you to post - that is the one that has to be ported to 4.9