MX Master
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About SnowLeopard

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    Intermediate Mage
  • Birthday July 13

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  • Gender Male
  • Location Maryland, USA
  1. Skins for MX5! - [Customizables]

    May I suggest replacing the favorites heart icon with the star icon of the current builds, except with the bolder lines yolur icons have. BTW, I've had no problems porting your changes into the 5.x.x builds. Porting is really trivial; it took a bit longer to work out some changes. I'll be watching for your 5.1.xx version. Have you tried re-enabling the Over/Under buttons in Skin Center? The code is still there, but I'm not sure whether or not main.solid has been updated. <<SL>>
  2. Maxthon with no quick access hack

    Strange Tony, it has almost never happened to me. i think I remember 3 occasions. Otherwise, no popup. I guess I'd "turned it off" by how I use MX. Do you have saved passwords? ... use autofill? <<SL>> s
  3. Speed dial icons moving

    Sorry, b't ut I can still create and re-order QA tiles at will. I just did booth. Maybe I misundestand your problem; if so, you need to explain it mmore. <<SL>>
  4. The size of MX5 toolbar icons

    Make svg icons. They scale to any size. I know this can be easier said than done; I've tried with kuttke syccess ,,, cyrved kubes are really hard to get right for me. But, I just lack the skills ... and I'll live with it. You may have success developing the skills. <<SL>>
  5. Hi BugSir006, 

    Since you mentioned the pending version with the core update, I wonder which core version will the update be?  We are at v58 in Chrome with 59 coming in May and .60 in June.  I 0pe to hear that Mx5 will be close to those versions.

    Thanks for any info.


  6. The size of MX5 toolbar icons

    I have to apologize for misleading on the sizing. I forgot to include the units. The size is 20dipx20dip, dip not px. That doesn't invalidate anything you said, <<SL>> t invalidate
  7. The size of MX5 toolbar icons

    In my teesting, the siize is 20 x 20 on the toolbar (navbar). The icons on the tabs a rre 16 x 16. I haven''t checked the statusbar, but I recall then were also 15 x 16. I just checked; while the icon size is specified 20x20, the png size is 16x16. If they were converted to svg icons I wouldn't expect any bluring. <<SLl>>
    1. SnowLeopard


      Thanks, Magdalene.  I did find it here on the Releases page.



  8. Maxthon 3/4 Skin SDK v1.1.17 (English Version)

    I have the same question - or equivalent. How do we make *.mxskin files that will override the contents of certain htm and css files packaged in UIMain.dat or UIHuge.dat? I know that MX5 will now loas *.mxskin files but just loading another background image is NOT a skin, not a real, full skin. I want an answer to my question and think it woukd be good to update the SDK with MX5 instructions. I have seen an mxskin file that loads a background image included in the file along with a congig.ini file like the one associated with the Skin Center files in MX5 and n UserData. That give clues to how a config.ini file is structured. But full skins for Mx3/4 have a xkin3.ini file. How is the MX5 equivalent file to be structured?? Plase give some help to skin makers so we can stop munging the default files in MX5. <<SL>>
  9. Skins for MX5! - [Customizables]

    I'm with you Rick, I like the Mx4 Tas Over and Tabs Under buttons. I hope they're returned once they finish the work in UIHuge>main_solid. I've looked at it some and it doesn't seem complete yet. <<SL>>
  10. Skins for MX5! - [Customizables]

    I like the two ideas above, not the "Nitro" one so much.. I hope your count reaches threshold when some of your skins are ready. Welcome back. BTW, pleasecheck your IM for an off-topic request. <<SL>>
  11. Help w/ MX5 skin - where is Main Menu called?

    You can't now unless you make your own skin. The Skin Center has not been enabled. They have promised to bring skins back. In the meantime you might find some dark MX5 skins on the Chinese Forum. <<SL>>
  12. Help w/ MX5 skin - where is Main Menu called?

    Thanks. It worked, but left me puzzled why the same addition in UIMain/main/skin.css did not work and still left the question where Main Menu was called. So did some further exploration and found several things: 1. The skin.css files were commented out in the css_list.css files in both UIMain.dat and UIHuge.dat. So they didn'load and so sisn't work. They do work when loaded. 2. I found that I was overlooking the fact that the toolbar flow is horizontal, left to right. Cosequently I didn't look far enough in UIMain/navbar/buttons_right.htm and missed where Main Menu is called from UIHuge.dat. Thanks agin for kick-starting more exploration. <<SL>>
  13. I have a problem doing a skin in MX5, The goal is to reproduce the Under skin pattern fr om MX4. This pattern has the navbar at the top of the window and the tabbar second row. I can easily move the tabbar in the layout sequence and remove the reserved space on the tabbar for the winControls (min/resyore, max, & closr). However I cannot establish reserved space on the navbar for the winControls. I have tried: .navbar { margin-right: 120dip; } and .navbar { padding-right: 120dip; } but they do nothing to the navbar The problem seems to be the Main Menu. I am trying to find where it is called to load. It's reference in UIMaun.dat's index.htm is commented out. I can't find any other call to load it, but it dues load and soes so following the loadinf of the winControls in the body of the UI. Where is the call for Main Menu?? I want to make it move to the left of the winControls along with the navbar right end. <<SL>>
  14. Multiple rows of tabs addon

    Why don't you try the Translate fubction built into MX5. It works well for me (well as well as a computer translator can be wxpected to work.) <<SL>>